![]() The dungeon is guarded by Wraiths of all types, including the new Wraith Mages and Archers. This small set of caverns is the home of a large creature called the Fury. Do just that, if you want, then enter the ruins. I suggest retuning to Thayne to sell off useless loot before entering. Grab the loot and then return to the ruins. There is some nice treasure guarded by Darklings within. Go as far as the game will allow you to and then find the small cave opening to the west. Ignore them for now and continue on to the north. It is imperative that you take these monsters out one at a time.įar to the north you¿ll find some temple ruins. Try to keep your party in view at all times - the Darklings tend to draw them off into the woods, leaving sole party members as easy pickings for the powerful Wraiths. The Battle Wraiths are insanely powerful and they hit REALLY hard. The Wraiths are incorporeal undead and are very powerful. The Forest Darklings are new incarnations of old monsters. Take them out as soon as you see them! The other new creatures are the Wraiths and the Battle Wraiths, as well as the Forest Darklings. These monsters have a powerful breath attack that can hit many people at once. Return to the cabin where you entered the small dungeon from. Return to Gregor to finish the quest and get the 35,000 gold reward. Explore the rest of the dungeon, if you want. GOROGOA WALKTHROUGH CHAPTER 5 UPDATEJust walk over the party to update your quest journal. Go through the southwestern archway to find the dead party that you were looking for. Return to the room where you broke down the wall and go to the north. Go through the new door to find a treasure room. Pull the lever there, then the second one that appears. Doing so will power up the machines in the previous room. Turn them in the following order - east, south, north, and west. ![]() Go to the east and you¿ll find a square room with four valves. Break down the eastern wall to find a hidden area. Go through the easternmost door and kill all of the aquatic monsters within. Go into the hallway beyond and go to the north. Enter the large chamber and kill all of its inhabitants. Go north down the tunnel and then east at the end. The easiest way to deal with them is to take them on with ranged attacks and spells. They can kill mages really fast, if they swarm them! The only other enemy in this small dungeon is the Unguis, icky tentacles that try to swat your party to death. The only problem with them is that they pop up at the wrong time and in large groups. Shracks are ugly aquatic creatures that are very light melee units. Even large groups of these arachnids should be easy enough for you to deal with. Pickers are large water spiders and they are medium melee units. GOROGOA WALKTHROUGH CHAPTER 5 FULLThis small dungeon is full of water creatures, such as Water Lungers and Slingers (upgraded versions of old monsters). Smash open the northern wall to reveal it. It turns out that the cellar leads to a large dungeon. ![]() Go into the cellar to find the adventurers. There is another cabin to the west of there. Manage all your equipment and buy new stuff, if you have a need for it. Go to the west to find Bonepicker¿s Post and talk to Thayne. He wants you to find out what happened to a group of adventurers that passed by. Follow the forest pathway to the north and visit Gregor in the cabin near the lake. ![]() Near the eastern zone wall there is a possibility of going to the north. Go south to the beach and follow it to the east. ![]() Further into the woods you will encounter Cyclops and Larches, both of which are large melee units. The little Forest Phraks are flies that are no danger whatsoever. Sea Manglers hang around the southern beach (they are light melee monsters, deal with them accordingly). Getting to them is not always the easiest of tasks. The Spiked Dwellers fire their spikes down from higher ledges - pull out your bows to shoot them down. The immediate area after the Goblin Hideout is a maze of cliffs and ledges. ![]()
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